stellaris utopian abundance. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that. stellaris utopian abundance

 
 A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without thatstellaris utopian abundance  unequal living standards should not grant equal happiness bonuses

Decadent Lifestyle and Utopian Abundance | Paradox Interactive Forums Decadent Lifestyle and Utopian Abundance Bloodbat Dec 24, 2021 Jump to latest Follow Reply At the moment Utopian Abundance has been completely overshadowed by Decadent Lifestyle, which has essentially become the superior version. Turn it into another lab world or Forge world. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. A page for describing Fridge: Stellaris. Have your organic POPs on utopian abundance on ruler and (some) specialist jobs, with the rest being unemployed. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. This little mass products price does not make a difference. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. The overpopulation stops growth, but that's okay, just keep resettling pops in there until it's full. Stellaris 50046 Bug Reports 30372 Suggestions 18799 Tech Support 2843 Multiplayer 374 User Mods 4607 Stellaris AAR (After Action Reports) Console edition 1199 Savior59 SergeantThis is the legacy version of Utopia Expanded, for Stellaris version 1. ok but what if every utopian pop buffed the others. Toggle signature However, it is also limited to buffing other utopian pops, which makes the cheesy strat of running Utopian Abundance and slavery definitely not the best way to deploy Utopian Abundance. They don't. Social Welfare is basic sustenance guaranteed by the state. Living standards give political power modifiers. ha ha stellaris is such a fun escape from reality ha ha. You could be perfectly capable of giving your pops utopian abundance, but after they're assimilated, their living standards usually drop to "decent. parentheticalobject • 5 yr. 6 consumer goods is about 1. Other observations: - Shared Burden seems to be on pair with Academic Privilege, but it is hard to quantify because it will lock you out of all the others. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. ReplyCurrently, pleasure seekers is in a weird place. No research/unity buildings. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. It is also a big boost to your pops’ passive trade, each pop produces trade like a ruler, which is 1/10 of. Planet 3. Don't worry about upgrading them until your alloy production is over 300 per month, either resettle pops into new habitats if authoritarian or run social welfare/utopian abundance as egalitarian. I'm going to give it another shot by building up a population of 499 with Decent Living Standards, copying off the ironman save, and swapping them to Utopian Abundance at 499, 500, and 501 population with a fresh copy. they reduce stability, only problem is stability way too easy to keep at 100% = no rioting. For utopian abundance to match academic privilege you only need 23 unemployed pops per research world, which is nothing in the late-game. Of course, even utopian abundance cuts about even at 0 habitability (meaning you'll have to put everything into food/CG production just to keep things running, while getting almost nothing out of it), but still not a very good idea to use it early on. Especially for Fanatic Pacifist. Stay here for the news, screenshots, videos, discussions, and updates for space strategy game Stellaris Console Edition. Stack all -% upkeep on your Utopian pops to make them much more useful. Super-early game can be a bit taxing for this origin, but the research will quickly make up for it and you get quite a few other small bonuses too. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The key difference between them is that Academic Privilege gives +10% to researcher job outputs but incurs higher Consumer Goods usage. It also gives you access to Idealistic Foundation as a civic(+5% happy). * It's basically a lategame flex for egalitarians. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. Shortly before the v2. 02 #3. Let that sink in for a while. I have hundreds of species in my empire, do I really have to individually. Else, build one commercial center (upgraded) then build three utopian domes, should keep you alway at enough housing and jobs. Not chemical bliss bad, but still terrible in most situations. " As a result, each time a new. Will only use if egalitarian. So hey, turns out that Utopian Abundance can completely break the game if handled in a. 2018 v 9. So Eglatarian's a must already. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. Reply No-Tie-4819 Fanatic Materialist •. Every other building and district gets demolished and all jobs turned off, with amenities being provided by housing. With the same presumptions as before, that's 0. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. Deal with poachers encroaching on your nature preserves as an Environmentalist. 3? So I decided to try out a new type of empire, one that focuses on pop enjoyment. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. Parity! I love Stan Kelly's comics, and your parody is on point. It goes downhill from there. So you simply IGNORE CONSUMER GOODS COMPLETLY and let unemployed guys do all the science and unity. Let that sink in for a while. 22. 2 beta patch before starting it up, though I don't know if it actually was the cause. As we can see in Stellaris tooltip, every strata has a 1. A star system in the novel series Legends of the Galactic Heroes by Yoshiki Tanaka. Full focus on alloys then probably energy/mineral/food upkeep to break even next. You can sorta do it, but it's a lot of effort and a lot of times the organics will take the jobs anyways. Expands on slavery. Under Utopian abundance, every pop already has equal political power. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Choose a unique faction and leader and challenge up to 5 other players, plotting and battling your way to galactic dominance; all in about 1 hour. The system should be reworked. 70. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. Upkeep is increased for workers and slaves, but to the benefit of a modest happiness bonus to all ranks. I went utopian abundance from day 1. In the case of Utopian Abundance, this means an increase from 1200 to 1500, or a de facto +25% bonus to Unity from factions. Utopian abundance would be where all but the most expensive consumer goods are practically given away for free. If you're having to actually use these, you're doing something wrong. Utopian Abundance is the post-scarcity society like the United Federation of Planets, where the Decadent Lifestyle is meant to be more like the Ferengi Alliance and show off a system where the upper tier of pop jobs still care about. Not discussion the power/usefulness of egalitarian megacorps with Utopian abundance, just discussing how such a society would behave, where the government is both a Monolithic entity revolving around being a business for profit and yet also provides its members, even its unemployed members, with equal money/goods as its CEOs and. 264mineral. Please, oh all mighty PDX Stellaris devs, would you buff environmentalist to give, say +10% habitability? Right now that -10% pop consumer goods cost is useless. Essentially you're down 0. Sure, I would join as a collab. Hopefully we'll see more love for tech in future updates. The thing about Utopian is that its not as expensive as it seems at first glance. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that policy. See moreUtopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap. Full. It adds ringworld and dyson sphere, your go-to alloy dump. So if you also run materialist, academic privilege gives lots of bonus political power to rulers and. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. i don't support stalinism, so. Egalitarian is underwhelming right now. Thread starter Lucas Trask; Start date Sep 6, 2022; Jump to latest Follow Reply. Sure, it's a nice option to have in the late-game when you have a super productive economy to pay for it, but given how late in the game it's. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. Paradox / Steam. Multiple civics, including fanatic purifier. Move research bonus of unemployed pops from UA to SB. If I'm not mistaken, having either social welfare or utopian abundance living standard causes unemployment to not matter. . 34 Other resources barely changed (0. It's cheaper than Utopian Abundance for the same happiness bonus, and increases Governing Ethics Attraction by the same +20% from pop happiness without also further increasing Egalitarian attraction or being restricted to Egalitarian ethics. . Just wow. Stellaris Wiki Active Wikis. In unmodified Stellaris, there was no formula, only choas. There is a -25% happiness. 5 Trade Value base. As long a you won't run utopian abundance, sure. Citizen synths are people, it's what utopian abundance looks like for a person, entertainment, space, relaxation, hover cars, not-hover cars, off planet holidays, shows, fancy and unessary adornments, and servicing with high quality lubricants (ick, don't use that industrial grease on me, I know it lasts longer, but the Covefee V Rose oil with. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. Utopian Abundance Empires have significant strategic and compositional differences from others- among which being perfectly flat political power structures (very significant implication for the galactic community resolutions and wars of expansion),. 6 production bonus. I. The better question is why you would want to use either, besides roleplay. Faction Political Power = 25 * 5 = 125. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living. While Utopian Abundance is what it sounds, Academic Privilige places a heavy emphasis on education instead of simply fufilling every material need (like Utopian Abundance does). It also has the advantage of. if You are setting utopian abundance it is because you're playing. Everyone will migrate over to my efficient ringworlds and ecus in a few years and the new planets are used purely for growth. Stellaris: Utopia expansion feature breakdown by Stellaris' game director Martin "Wiz" Anward. ) Slavery is banned, native interference is banned (in breach of galactic law. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. 2% job output and trade value. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. That's not quite how Stellaris uses the term, in common usage, yes "materialism" is "consumerism" but in Stellaris, it's more used along the lines of "rationalist" vs "spiritualists" i. How do you think is life on an Utopian Abundance xenophilic empire? Like, I do get a bit of flavor from the in-game text, but how exactly do you picture life inside an empire like that? Like in-daily life? Like in the Culture? Or more like a very perfectioned communist state? Or more like a very subsidised megastate that somehow is uncorruptible?Stellaris Nexus Stellaris Nexus is a simultaneous turn-based multiplayer 4X game offering the full spectrum of a thrilling, strategic 4X experience. but the shard modifier is not. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. It used to be that if you had unavoidable unemployment, either of these living standards would "fix" it. I had a space USSR race in Stellaris as well pre-megacorp,. Speaking of which, that makes TWO patches I need to play. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. 2% job output and trade value. Pops in my borders have 100% happiness while the neighbors are running "decent conditions", slavery, constant deficits and various other atrocities. In addition, workers get +10% happiness and specialists go from +5% to +10% happiness. This means all non-egalitarian normal empires will be automatically in breach of galactic law, all machine empires must be Servitors or else have no pops, and. 5. Fill the entire. 9. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. pro. Higher happiness attracts more immigrants. I'm laughing maniacally at the popgrowth potential. While researchers will cost a little over twice as many CG's to support as an unemployed Utopian Abundance pop, they actually produce well over three time as much research. Who give only happiness. You'd be high all day and all your needs would be covered by the government. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. . Stellaris. Community Hub. 1 per pop. Post-Scarcity Societies. I love slowly exploring the galaxy, making friends with the space mega fauna, and uplifting primative species, all while my people enjoy a utopian abundance. 83 to 13. The game mechanics don't reflect it (the entire species causes. #8. For High Priests, their unity and science output would benefit,. is there a mod to disable either of those requirements? also any mods to help. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Stellaris > General Discussions > Topic Details. Build commercial zone 1st turn off colonist jobs. Utopian Abundance is always better assuming that CG are not a factor. Balancing the Caste System in Stellaris is a challenge,. One potential idea I have is running fungoids with rapid breeders and intelligent with the plan to shift to budding late game. Parody of a parody Introducing Parody². 2) Flip the species rights settings back and forth a bit, and / or ensure that all. 1 Is that worth the extra 6 stability or 3. I do agree that Utopian Abundance needs a bit more "oomph" now that unemployment is basically a non-issue during most of the game. Utopian Abundance is always better assuming that CG are not a factor. What makes Stellaris slightly different from other space 4X games (Master of Orion, Endless Space, Galactic. Stellaris. well like I said, it's a transitional society. Utopian Abundance is pretty much what the Federation has in Star Trek, having any need or want provided (in Trek's case thanks to replicator technology) to the point where the concept of working for money disappears, and people simply live and contribute to society the way they prefer. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the. + happy pops passively increase stability without the need for buildings/ascensions Egalitarian Cons - high living standards consume a lot of consumer. Sure, I would join as a collab. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own. 2018 v 9. All pops (except robots) should be set to Utopian Abundance (UA gives science + unity to unemployed pops). Now, under Utopian Abundance, these 5 people could just be doing nothing and passively output a total of 2 * 5 = 10 Research, that's almost as good, but you also get the 5 Unity on top and you also don't have to pay building upkeep or build expensive City Districts for building. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. It cost me . Fanatic egalitarian, meritocracy, mining guilds, prosperous unification. In this s. if you don't believe me, look at utopian abundance: 1CG per month for ruler pops, 1CG per month for specialist pops, 1CG per month for worker pops. Buildings should focus on 5 research buildings, which you upgrade through the game, 3 commerical centers, which you upgrade for more merchants, 2 alloy factories and galactic stock and research center and unity generator. This is not *just* a "no artisans" build. The thing is, no one actually knows what mandatory pampering is. Compare using miner. 1. No consumer goods buildings. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. Utopian Abundance provided to all Razian citizens, enabling every Razian to achieve their wildest dreams. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. Stellaris: Suggestions. Utopian Abundance is poorly named. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. Shared burdens to utopian abundance cave dweller build for early liberation wars? Thread starter. Updated for v3. builder680. Sure worker class get more goods. r/Stellaris • Is it possible to mess up long-term by researching the wrong anomaly with the wrong. Upon enabling 1 and 2, set immigration treaties with everyone and enable edict Land of Opportunity. Gaia Worlds Void Dwellers. 0. You can also go with the Utopian Abundance living standard, which eliminates all penalties to being unemployed and even causes unemployed people to produce science and unity. Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. The Intelligent trait is one of the most important if you plan on galactic domination. It will depend on load order. 57 to 10. - Utopian Abundance: Star Trek in the TNG era depicts this type of society. The highest living standard, Utopian Abundance, even makes unemployed pops produce both science and unity. I mean, it doesn't really make sense. My faction unity halves when I equip utopian abundance instead of just the regular decent conditions. It gives almost exactly the same benefits but costs fewer Consumer Goods. Normally only rulers produce the maximum but under Utopian everybody does. 66 workers to have the same impact on approval rating as the rulers do. honestly in all other situations you need the building slots/jobs more than you need to save a few districts. Jun 10, 2019 @ 6:46pm Pop job management in 2. Thread starter master9147; Start date Nov 25, 2018; Jump to latest Follow Reply Menu We have updated our. 4 equality. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live or die in a ditch. Question (Unanswered) So I set my default rights to utopian abundance but when I click on any of the species living in my empire it just says they have decent living conditions is there a way to fix that Locked post. 8 credits, which at a 2:1 conversion rate is an 0. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. parentheticalobject • 5 yr. They can make Trade Federations, and their Unity-generating jobs provide a small amount of extra Trade value. Intelligent boosts physics, sociology, and engineering output from pops who have it by +10% for all jobs. Best. ago • Edited 5 yr. utopian abundance is "full communism" which marx literally described as "superabundance". So that's two points. The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. The only reason is maybe a role play. Well, in canon the Spiritualists are right. That would be balance. If POPs have social welfare, shared burdens or utopian abundance, unemployment shouldn't increase emigration IMO. The only issue is with the egalitarian utopian abundance, your rulers dont have anymore political power than normal pops. 2% to all job outputs) that will pay for running a few extra arcologies. 61 Rubricator System Spawning Corrections Master of Nature No Cluster Starts Battlestar Colossus ACOT ACOT: Override Extragalactic Cluster Start Gigastructural Engineering & More Mod Menu. 4 Upkeep +5% Happiness; −45% Pop demotion time +300% Political power Utopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap to produce it's quite profitable to convert over to it. Pops under Utopian Abundance have a political power of 1, while under something like Stratified Economy your rulers have *10. For free!. Utopian Abundance aka post-scarcity economy is a bit OP in my view. The problem is, I can't. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. Am I doing something wrong? Does it mean 500 pops of a specific. 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. Consumer goods did not matter, as you had no admin jobs or research jobs that relied on them. The Free Haven civic is also an option. . Also worker political power but if you have utopian abundance that doesn't matter. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. The definition of it is simply a very high standard of. • 1 yr. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. Commerce megaplexes, filled with robot clerks and sapient merchants. Currently, pleasure seekers is in a weird place. 8% job and trade value output. Pacifist + Fanatic Egalitarian Butterflies, RPing as the guardians of the galaxy. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. Rhoderick. Shared Burden's requirements are less about the raw power of the civic as they are about how powerful other civics are when paired with it. By 2350 I had 6,000+ pops on utopian abundance devouring a truly ludicrous amount of consumer goods, not to mention the +2 penalty for each unemployed pop across 80. yes the rubricator is awesome. Thematically Communism is not only about sharing the product equally but also about contributing to the society in equal measure. It gives almost exactly the same benefits but costs fewer Consumer Goods. I'd have to disagree; Utopian Abundance only really starts to shine in the late-game, and until then it's not really that great. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. while with egalitarian everybody is kept happy with utopian Abundance. 4. The mod to utopian abundance I see is one that allows everyone including slavers, but not rogue servitors, to use it. he has the least amount of system than the rest of the players but hes overall power is top tier. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. Stellaris: Utopia expansion feature breakdown by Stellaris' game director Martin "Wiz" Anward. Remember to manually set the living standards for all species if you use Assimilation default citizenship. Utopian abundance or pleasure seeker easily bring pop to over 90 happiness. This little mass products price does not make a difference. Description. Stellaris is about the cold hard numbers of the aetherophasic engine. Utopian abundance increases happiness thus attracting immigrants. Miner produce 4 minereal. You are now the ultimate free society of happy people. Now, what about we make unemployed pops actually useful and a. You'll also want to explore population controls, and the planetary decision that halts pop growth. ago. 05 unity. It gives you a flat 10% bonus to research, which is better than the equivalent happiness bonus. You can be a Megacorp in stellaris with Utopian Abundance and you'll be closer to a communist utopia than fanatic egalitarian democratic social welfarists or shared burdenists. It clearly isn't working as intended. Masterful Crafters gives Artisans 1 CoG, 1 Engineering and 2 Trade Value. Utopian abundance allows unemployed pops to generate science and unity at cost of high consumer goods upkeep. I did a run a few months ago where I switched to Utopian Abundance at the very start of the game. Stellaris. robots. There is really no reason to make lower abundance if you can make higher. So I have: -19 primary (not including sub-species) species (all organic) with a little over 500 pop in the top two species catagories (including sub-species) alone. Food did not matter, because pop growth was halted on your overcrowded slum. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. While social welfare does not demand egalitarian you also stand for equality. For post 2. Yeah we're not even close to utopian abundance by Stellaris standards. 63 Energy went from 9. It depends on ethics, civics and playstyle. + each pop living in utopian abundance passively generates 0. It clearly isn't working as intended. And "no offensive war" is a big something in Stellaris. unequal living standards should not grant equal happiness bonuses. Learn how to choose and change the living standards for different species and ethics in this comprehensive wiki page. Stellaris. The transition towards Energy upkeep from Food upkeep for Synth is actually pretty painless since your Technicians get a pretty powerful output buff. But it’s really strong when used with living standards that eat a bunch of consumer goods such as “utopian abundance” or “academic privilege” if used in the mid-late game. Alternately, restructure your colony plans such that the total number of jobs on. Utopian abundance increases happiness thus attracting immigrants. PM_ME_BUTTHOLE_PLS • 3 yr. Actually, I think utopian abundance causes the job automation AI to act strangely. I prefer utopian. Conquer the entire galaxy, give them all Utopian Abundance, and stack them all on one planet. My species hasn’t realized the efficiency of utopian abundance yet Would rather use that money for something else rn lol Reply ThaumicKobold Xeno-Compatibility •. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. Shared Burden and Utopian Abundance unemployed pop production should be swapped. Edit: on another thought, I realized I am mistaken, yes, spiritualist provides high spiritualist attraction and high unity and cheaper edicts, this makes empire ethos focused and combined with egalitarians, it generates many influence. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. Tux3doninja • 3 yr. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. Tip 4: crack worldsResearch and unity would come from unemployed utopian abundance pops. 3 extra trade income. They do, by giving other planets a growth boost. In the case of Utopian Abundance, this means an increase from 1200 to 1500, or a de facto +25% bonus to Unity from factions. My current playthrough turned out WAY too wide for me to do it lol. For example, pops under utopian abundance wouldn't help factions gain much unity, since their living standard didn't increase their political power, despite it being a. 0 consumer goods can be worked around by building no research labs, unity buildings, or civilian factories. ). Theres niche uses for that living standard, but its too expensive to use in normal gameplay. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. Go to Stellaris r/Stellaris. And then the contingency showed during a. Me. The expansion was accompanied by the free 1. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. Go to Stellaris r/Stellaris. 4 equality. Mistfox. Optional bits: take genetic ascension, give everyone Fertile, Communal, and Budding for a total 95% reduced housing usage and .